![]() ![]() But again i think using money to reach that goal when the entire satisfaction and enjoyment lies within the journey of perfecting your character is whats important.Īlso this game was designed with the intention of having alts as many systems are implemented to facilitate that.Īt the end of the day if you dont find enjoyment in the game anymore its fine to move on to something that does. Ultimately games are billion dollar industries now so these system also serve a purpose to frustrate certain people that would be more inclined to just swipe away to get there. The higher the stake for failure, the better it feels to succeed. And i believe its made in this way because of what i mentioned earlier. Rng has been a core mechanic to almost every mmorpg in existence. Whearas here you are slowly working towards a goal that is eventually available to you. In wow you could go an entire patch without recieving the bis loot you need. I'd get rid of the gambling and make honing a 100% success every time (while increasing the amount of mats it costs, naturally.)įor all the failures you get, the chance that it succeeds is ever more gratifying and i think it has the right balance of that compared to other games ( bdo or maplestory for example where your items could degrade or even get destroyed entirely)Īlso think of it like getting a piece of gear from a weekly lockout raid. Skill points, strongholds, ships and upgrades, rapport, there's so many other things I can do to advance, that isn't just GS. And have to do it all over again? Fuck that, at least here I can do other things and feel like I'm progressing my character in different ways. But that's ok, I have a full Island run of mats to do on my fresh new t2 character and much more adventure artifacts to collect! I'm not in a rush to hit t3 and given how many raids I've ran in WoW, to finally get the drop I wanted only to lose the roll. I'm still enjoying the hell out of it and I know tier 3 will be even worse, honing wise. Behind on what, exactly? It's an MMO, meant to be played for months and months, years even. ![]() ![]() I get the frustration on feeling behind when you fail a hone but. Now on Yorn and progressing my way through the story again. Finally pushed through after a little luck and then zoomed from 600->900 ilvl in a single day. I was in the same place as you, took me almost an extra week in T1 because I kept failing my weapon roll. Wishing everyone fun and joy with this game!Īs soon as I stopped worrying about my gear score and just started to play and enjoy the game, I got much more satisfaction. Especially considering the fact that the next attempt might fail again. But I am at the point where pressing it, failing and realizing that I just grinded 3 days for nothing too disheartening to even continue. I'd get rid of the gambling and make honing a 100% success every time (while increasing the amount of mats it costs, naturally.) It was a little bit exciting the first few times, pressing that button and holding my breath to see if I get it or not. However, after many many years of WoW and other MMOs, the genre-identificiation of "daily grinding" the same things feels more like work rather than enjoyment for me.Īs a final note, I'll leave one bit of feedback as to what I personally would change to make the game more enjoyable. It's a good game and I certainly enjoyed a lot out of it. or grind up a few alts to do more dailies, which would speed up the process. My only option? Be content with the fact that I'll sit in T1 for 3 more days, since that's about the amount of time it takes to get 1000 new shards with daily activities. I am done with all the islands, done with all the "one-time" content that give shards. I am locked out of T2 until I can "grind" up another 1000 fragments. This morning I lost another 1000 destruction shards failing to upgrade my weapon from 580 to 600, which totals up to 3 failed attempts and 3000 destruction shards lost. Unthinkable to have an MMO that doesn't hard-feature this attribute at it's core. Which is the daily routine of logging in, doing my dailies, then try my luck at honing from the mats I got and then spend my spare time doing collectible theme park stuff or logging on alts and repeat the daily grind. And the real meat of the game starts in T3, but I think the general formula of it won't change from what I experience now. I know there is a lot more to come with T2, T3 and content beyond that. I've reached the end of T1, beat all the guardians up to and including Tytalos, collected ~700 mokoko seeds, did 20 island tokens, cleared the Abyssal Dungeons and explored all of this on a Soulfist and Deathblade. This is just me personally, of course, but I get tired out very fast these days with the usual MMO treadmill. ![]()
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